

There are a total of thirteen valid pattern_index values. Once you load your save you should notice that your carrier and its vehicles are now all a different color! Valid Vehicle Colors, and Which Teams Use Them by Default

It’ll be the first thing listed after your team’s ID value, if that helps you find it easier.Īn example using Team 1, the default player team for SP games and the host’s default team in MP.Ĭhange the value in the quotations to any number between 1 and 13 and save the xml file. From there scroll to which team you wish to edit, and look for pattern_index=”X”, where X will be a number. Now, once you open the save.xml using notepad or a similar program, scroll down until you get to the section (or ctrl+F it). Note: If this process seems familiar up to this point, that’s because this is also how you would make any other save edit such as giving yourself more ammo, currency, etc. Once you’re there, enter the saved_games folder and find the slot containing the save you wish to edit. To get here, hit +, type in %appdata%, and browse to your Carrier Command 2 folder. Vehicle color is controlled by the pattern_index variable within your save.xml file.

We’ll be mostly going over the latter today, which controls what color all vehicles (and some other in-game objects) on your team are painted with. In Carrier Command 2 your team’s colors are split into two parts, which I’ve deemed the Map Color and Vehicle Color. Guide to Change Team’s Vehicle Color How to Edit Your team’s Vehicle Color Additional Notes About Team Colors in General.Valid Vehicle Colors, and Which Teams Use Them by Default.
